Why we dug this hall
The reasoning behind the delves, the twelve lines of the protocol, and the features we deliberately never built.
Built for the hour after work
Dungeon Perk Protocol began as a shared joke between two people who kept sending each other browser games that were secretly storefronts. The joke turned into a rule: whatever we made, it would open instantly, ask for nothing, and be finished in the time it takes a kettle to boil twice.
That rule is still the only design document we have. Three delves on the floor, one parchment protocol on the wall, and no path anywhere in the hall that leads to a payment form.
The twelve lines
The protocol is a list of twelve plain lines. Finish a delve and one line gets inked. There is no ranking, no comparison against other players and no reset. It is a memory aid, not a scoreboard, and it exists because it is genuinely pleasant to see where you have been.
- Lines are inked by playing, never by paying, trading or waiting.
- Lines never expire, and nothing wipes them except clearing your own browser data.
- Lines unlock nothing that was previously locked. Every delve is open from the first visit.
Stated plainly: every part of this site is free social entertainment. There are no purchases, no deposits, no balances, no prizes and no items of value. Nothing here can be won, cashed out or lost.
Why torchlight
The visual language is stone, moss and a single warm light, because that is what a slow evening feels like. It also keeps contrast high and motion low, which matters more than aesthetics if you are reading on a phone at midnight.
Who is welcome
Adults, aged 18 or over. The gate at the entrance is not a formality — this hall was written for grown-ups, and we would rather turn a visitor away than get that boundary wrong. If a device is shared inside a household, please add guardian controls at the operating system level.
What we refuse to add
- No shop, currency, pass or crate of any kind, now or later.
- No advertising network, no behavioural profiling, no data brokers.
- No daily streaks, timers or notifications engineered to pull you back.
- No mailing list. If you want to hear from us, write first.
Who keeps the torches lit
Two developers and an illustrator, working part-time from Lisbon and Kraków. Written questions reach all three at once through the ravens page, and one of us answers within a couple of working days.